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Semester: Not Currently Scheduled
Credit Hours: 3.0
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Not Currently Scheduled
Credit
3.0

This introductory course in game development includes object-oriented, event-driven, interactive programming techniques. Students write various 2-D games. Topics include sprite creation and manipulation, and working with physics, as it relates to games. Various types of games are discussed and developed. Emphasis is placed on good game design and game play. Repeatable to a maximum of 12 semester hours; three semester hours may apply to a degree or certificate.

Recommended Prereq, CIS115