Students learn the tasks involved in the game development cycle and create game design documents. Game concepts and worlds, storytelling, character and user interface design, core mechanics and balance are examined. While learning how to design their own game, the students discuss, analyze and implement design techniques. In addition, students discuss the major game genres and identify the design patterns and unique creative challenges that characterize them. Repeatable to a maximum of 12 semester hours; three semester hours may apply to a degree or certificate.

Fall 2018
Credit
3.0
Sessions
Ticket # CRN Days Times Location Instructor Status
191CIS185.950
TBA
Course Location

Hybrid

Hybrid instruction combines face-to-face and online formats. Between 40 and 60 percent of the instruction is delivered via the Internet, through use of the college's learning management system, with the balance of instruction delivered face-to-face.

Chaaban

Open

Books/Materials info available soon

Class meets face-to-face at the Sugar Grove campus, Henning Computer Center, room 103, from 12:30-1:45 p.m. on the following Tuesdays: Aug. 28, Sept. 11, Sept. 25, Oct. 9, Oct. 23, Nov. 6, Nov. 27 and Dec. 11.