Students learn the tasks involved in the game development cycle and create game design documents. Game concepts and worlds, storytelling, character and user interface design, core mechanics and balance are examined. While learning how to design their own game, the students discuss, analyze and implement design techniques. In addition, students discuss the major game genres and identify the design patterns and unique creative challenges that characterize them. Repeatable to a maximum of 12 semester hours; three semester hours may apply to a degree or certificate.
Books/Materials info available soon
Class meets face-to-face at the Sugar Grove campus, Henning Computer Center, room 103, from 12:30-1:45 p.m. on the following Tuesdays: Aug. 28, Sept. 11, Sept. 25, Oct. 9, Oct. 23, Nov. 6, Nov. 27 and Dec. 11.